This is an accidental follow-up to my previous post on Pace-O-Matic, ‘Games of Skill,’ which can be found in the state of Pennsylvania and is a kind of unintentional continuation of that essay (and perhaps others). If you’d want to read the whole article, you can do so by clicking here.
One of the readers of that article discreetly communicated to me about another nearby site where additional games labeled as “Games of Skill” might be discovered, and I was grateful for the information. This individual was interested in my thoughts on them.
As we saw in the last article, there are a few reasons why I believe Pace-O-Matic games may be semi-legitimately classified as games of skill rather than pure gambling.
If the outcome will not be lucrative, there is no purpose or justification to play it in the first place. In conclusion, I would like to emphasize that the profit or loss of the following outcome can always be predicted ahead of time.
On each of the games, the player must make a choice on which of the places on the Tic-Tac-Toe grid to turn in order to maximize his or her return (when a win is possible). In other words, player choices are very important since making the incorrect option may result in a player losing or having a less lucrative winning outcome.
Should the player get a negative outcome, he or she has the option of participating in a game similar to Simon Says, which allows the player to win the amount of their wager plus an extra 5 percent. As a result, it is theoretically feasible to play continuously without losing.
*It will also require considerable talent to finish this game effectively without resorting to cheating in any way. Similarly to what was discussed in the last post, cheating would be very simple…but not especially profitable on an hourly basis.
THE BRAND-NEW (AT LEAST TO ME) GAMES
In a similar fashion to the area where the Pace-O-Matic machines are located, this location likewise has three machines. To the contrary, all of these machines are distinct from one another, in contrast to the Pace O’Matics, which are all the same and, I presume, run from the same pool of spins as the Pace O’Matics.
With these games, the most significant distinction is that, if there is any indication of a talent component at all, it seems to be far less common than with the Pace-O-Matic machines. Items #1 and a variant of #2 are the only ones that apply on one of the machines. Item #2 is only applicable on the other two machines, and it is a variant of it.
In other words, if you lose on any of the three machines, you’re out of the game. There is no “after the fact” game in which to make up for any losses that have been sustained.
Other similarities between the three machines include the fact that the player may place bets of up to $20 each spin on all three machines, as contrast to the Pace-O-Matics, which have a maximum wager of $4.00. In terms of minimum bets, one machine has a $0.50 minimum bet while the other two machines have a $0.25 minimum wager on each hand.
Compared to the first machine, which is somewhat lower to the ground and resembles other claimed “Games of Skill,” the second machine is slightly higher to the ground and resembles the Pace-O-Matic games.
The first machine includes five different games, all of which are very straightforward. The feature that allows the player to know the outcome before the game begins is also straightforward. There is a button that reads something along the lines of “View payout,” and it simply informs you of what the next outcome will be if you make the best possible play on the machine. Although it does not show you the actual problem ahead of time (like the Pace-O-Matic does, but it does not inform you of the payment), it does show you the payout amount.